Mar 18, 2007, 11:42 PM // 23:42
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#1
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: [HodK] Holy Order of Dwaynas Knights
Profession: Mo/Me
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possible IDS farm E/A ?
ive been off a while and ive been thinking about this i have not actually tryed as i have not had much time but what u guys think of this
so far i have got
Fire 16
water 10
ele 10
rest in shadow arts
(think the attributes are how i got them not in game atm)
1. Searing Flames
2. Liquid Gaze (get some energy management)
3. Flare
4.unknown
5. Armour of Mist
6. Flame Dijunns Haste
7. Aura of restoration
8. Feigned Neutrality
im pretty sure that u could kill the imps the hard part i would guess is getting there, the reason i think flame dijunns and armour of mist would be awesome is you can use flame to hurt the imps form close range, and also armour of mist has a armour bonus, this is a build in my head at the moment but input would be great.
feigned also for armour but to help hp along with aura.
maybe glyn of ele power to kill imps faster. jujst hoping this can dodge past the avicara
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Mar 19, 2007, 01:14 PM // 13:14
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#2
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: [HodK] Holy Order of Dwaynas Knights
Profession: Mo/Me
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bah guess i aint gona get no comments after all
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Mar 19, 2007, 02:35 PM // 14:35
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#3
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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I'm pretty sure you'd get owned faster than a lvl 0 mantid hatchling with a build like that...
As for a build suggestion... *shrugs*... IDS farming is not something I've ever done.
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Mar 19, 2007, 02:40 PM // 14:40
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#4
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Desert Nomad
Join Date: May 2006
Guild: Scars Meadows [SMS]
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Quote:
Originally Posted by Celestial Beaver
I'm pretty sure you'd get owned faster than a lvl 0 mantid hatchling with a build like that...
As for a build suggestion... *shrugs*... IDS farming is not something I've ever done.
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IMFO..........
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Mar 19, 2007, 10:10 PM // 22:10
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#5
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: [HodK] Holy Order of Dwaynas Knights
Profession: Mo/Me
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i still think theres a ele build for this somewhere its begging to be done with some kind of fire
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Mar 19, 2007, 11:48 PM // 23:48
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#6
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Lion's Arch Merchant
Join Date: May 2006
Guild: MGK
Profession: W/
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just use E/mo style
Glyph of concentration
Armor of Earth
StoneFlesh Aura
Shield of Judgement
Restful breeze or some other heal
Balthazars spirit
Storm Djinns Haste maybe
some other sort of attack[from earth most likely]
glyph of concentrate armor of earth and stoneflesh aura on 1 glyph, then glyph once more for soj and stoneflesh again. completely stacks on itself over n over
or maybe E/P style
Armor of earth
Glyph of concentration
Stoneflesh Aura
mending refrain
Go for the eyes
Finale of restoration
Barbed spear
Lightning spear or w.e u call it[or use this last slot for running such as storm djinns haste]
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Mar 20, 2007, 01:07 AM // 01:07
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#7
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: [HodK] Holy Order of Dwaynas Knights
Profession: Mo/Me
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yeah i did think of stoneflesh but u know fire on icy just rules
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Mar 20, 2007, 01:51 AM // 01:51
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#8
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Jungle Guide
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
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Fire damage does not do extra damage to Ice Imps.
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Mar 20, 2007, 08:48 PM // 20:48
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#9
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Frost Gate Guardian
Join Date: Mar 2006
Guild: The Dynasty Warrior
Profession: N/Me
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These imps are slightly vunerable to fire damage but if u want build to rip those imp I will suggest to use this build
http://www.guildwarsguru.com/forum/s...php?t=10125076
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Mar 21, 2007, 03:07 AM // 03:07
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#10
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Krytan Explorer
Join Date: Dec 2005
Profession: W/
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Is this just me, or would maelstrom become a problem? -.-'
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Mar 21, 2007, 12:50 PM // 12:50
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#11
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Frost Gate Guardian
Join Date: Mar 2006
Guild: The Dynasty Warrior
Profession: N/Me
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it will not be a problem if they cant cast it in the first place that why shadow form there
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Mar 21, 2007, 01:29 PM // 13:29
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#12
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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its easy to aggro them and keep them out of your bubble for soj or glyph on concentration is fine. The hard part are those damn spawns where 2 groups of avicara are intertwined with the imps...
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